Some examples of works relevant to the immersive arts context – real-time interactive installations and online-digital experiences, VR and XR, immersive audio – in roles of Lead Artist, Creative Developer, and Creative Technology Director.
Since the media of my arts practice are very much based on motion and interaction, several short videos are offered here, alongside high quality still images – if viewing as PDF, videos are shown as URL boxes, click or copy-paste to view them.
These works are selected for their relevance to my upcoming work, from a mixture of past client projects and commissions and artistic practice works – while client projects and commissions tend to cover a broader range of themes, works from my own artistic practices explore and develop my themes of natural phenomena and dynamics explorations through physics and graphics R&D, real-time natural interaction and artist-audience dialogues, and creative applications of emerging technologies through custom-built in code.
A progressive series of experiments and projects that explore and develop creative tools to express the dynamic motions of fluids and other physical phenomena of nature – developing tools and concepts core to my creative practice.
Initially I advanced my work on simulation and graphics of particles in emergent natural phenomena, from the previous artwork Tendrils, into a new creative tool *gl-gpgpu*
.
I was then commissioned by the new-media interactive arts platform Olta to develop those tools into a new NFT series of interactive artworks – the resulting series of editions, Peer into the Flow, explores flowing forms and dynamic systems of millions of flowing particles, interacting naturally with your look and touch via natural AI head-tracking interaction, published as a series of NFT artworks on Olta and OpenSea to evolve with their on-chain context, and was featured in articles and exhibitions.
Shelton Fleming commissioned me to develop real-time interactive visuals for the Finastra installation at Sibos conference in Beijing – a large-scale real-time 2D fluid simulation of millions of particles, responding to visitors’ natural motions via webcam, letting them reveal text and imagery which gradually dissolve into particles swept away in the flow.
This phase made use of my *glsl-optical-flow*
tool to infer people’s natural motions, which affect the fluid motion and reveal text and imagery constructed from particles fixed in place, that gradually dissolve back into the flow – I led the visual and motion design and development with explorative prototypes, built comprehensive controls, and created custom animations to fade smoothly between various text and imagery, one receding and dissolving into the background, then the next emerging to replace it.
This work progressed further into my Material Point Method physics simulation tool gl-mpm
for fluid-dynamics and multi-material physics, a key component towards my upcoming interactive digital artwork and installation, Locus.
My work on MPM
furthers my art practice’s ongoing deep explorations of natural phenomena and dynamics of forms of matter; through R&D, insights, and creative applications, and assisted by generous input and guidance from prominent MPM
academic Raymond Yun Fei PhD.
Finally, Olta and ***Arweave*** commissioned me to create an interactive art installation I called Shadows Touch Across Time, for exhibition at Arweave Day 2025 conference in Berlin – with complete creative freedom, responding to their communal interaction and collaboration themes. This artwork connects people with each other across time through gestures, an emergent collaboration co-creating the artwork – integrating past and new elements into a novel creative interaction and discourse between audiences and artwork. The fluid flows with your motions, your hand is a print made of solid particles; occasionally trails of other handprints appear, shadows left by those before you – if your hand touches theirs before they dissolve, your handprint is traced into the artwork, another shadow for a future person to touch. Together, hands connect across the artwork, as you respond to each others’ gestures in a discourse. You can find footage of the work-in-progress exhibition and interview here.
Shadows Touch Across Time, an Olta and ***Arweave*** commissioned interactive art installation, exhibited at Arweave Day 2025 in Berlin
Material Point Method physics simulation tool gl-mpm
for fluid-dynamics and multi-material physics
[Shadows Touch Across Time, an interactive art installation, demo, interview, exhibition at Arweave Day 2025 in Berlin](https://youtu.be/WiRYedMGgpQ)
Shadows Touch Across Time, an interactive art installation, demo, interview, exhibition at Arweave Day 2025 in Berlin
[Shadows Touch Across Time live interactive demo – you may need to visit the link to activate your camera and interact](https://epok.tech/shadows-touch-across-time-demo/)
Shadows Touch Across Time live interactive demo – you may need to visit the link to activate your camera and interact
Shelton Fleming commission for real-time interactive visuals for the Finastra installation at Sibos conference in Beijing
Peer into the Flow editions exhibited alongside other artists featured by Olta
Peer into the Flow, an Olta commissioned NFT series of interactive artworks, millions of flowing particles, AI head-tracking interaction
This series of works will culminate in the final aim of developing the Material Point Method, capable of simulating in one model multiple forms of matter – gas, liquid, elastoplastic, solid, rigid-body – assisted by generous input and guidance from prominent MPM
academic Raymond Yun Fei PhD, as a core creative tool for my ongoing artistic practice exploring these areas.
I’ve mixed my efforts in these areas between my own artistic practice work to create the core materials, collaborating via commissions with creative and commercial clients to advance the methods and exhibit them at public installations.
[++CV ~ Shadows touch across time, interactive co-created art ~ project @ Olta, Arweave](https://epok-tech.notion.site/CV-Shadows-touch-across-time-interactive-co-created-art-project-Olta-Arweave-2306c002a33f80568ccffd7df8887f64)
[++***CV ~** gl-mpm
, real-time multi-material physics ~ project @ epok.tech*](https://epok-tech.notion.site/CV-gl-mpm-real-time-multi-material-physics-project-epok-tech-1476c002a33f802db909e007ee346ffb)
[++***CV ~** Interactive fluid visuals ~ project @ Shelton Fleming, Finastra, Sibos*](https://epok-tech.notion.site/CV-Interactive-fluid-visuals-project-Shelton-Fleming-Finastra-Sibos-1476c002a33f80a584f5e0885e62a167)
[++***CV ~*** *Peer into the Flow, NFT series ~ project @ epok.tech, Olta, OpenSea*](https://epok-tech.notion.site/CV-Peer-into-the-Flow-NFT-series-project-epok-tech-Olta-OpenSea-1476c002a33f80d0bc6dd22f447dd935)
[++***CV ~*** ***gl-gpgpu
, simulation tool ~ project @ epok.tech***](https://epok-tech.notion.site/CV-gl-gpgpu-simulation-tool-project-epok-tech-1476c002a33f802e80dad378fa66823c)