Contents in order of relevance:



Introduction

Some examples of works relevant to the immersive arts context – real-time interactive installations and online-digital experiences, VR and XR, immersive audio – in roles of Lead Artist, Creative Developer, and Creative Technology Director.

Since the media of my arts practice are very much based on motion and interaction, several short videos are offered here, alongside high quality still images – when viewing as PDF, videos are shown as URLs in boxes, click or copy-paste to view them.

These works are selected for their relevance to this upcoming work, from a mixture of past client projects and commissions and artistic practice works – while client projects and commissions tend to cover a broader range of themes, works from my own artistic practices explore and develop my themes of natural phenomena and dynamics through physics and graphics, real-time natural interaction and artist-audience dialogues, and creative applications of emerging technologies custom-built in code.



Immersive artwork examples


Particles and fluid dynamics, physics and graphics explorations, interactive installations ~ projects @ epok.tech, Olta, Shelton Fleming, Finastra, Sibos

A progressive series of experiments and projects that explore and develop creative tools to express the dynamic motions of fluids and other physical phenomena of nature – developing tools and concepts core to my creative practice.

Initially I advanced my work on simulation and graphics of particles in emergent natural phenomena, from the previous artwork Tendrils, into a new creative tool *gl-gpgpu*.

I was then commissioned by the new-media interactive arts platform Olta to develop those tools into a new NFT series of interactive artworks – the resulting series of editions, Peer into the Flow, explores flowing forms and dynamic systems of millions of flowing particles, interacting naturally with your look and touch via natural AI head-tracking interaction, published as a series of NFT artworks on Olta and OpenSea to evolve with their on-chain context, and was featured in articles and exhibitions.

Shelton Fleming commissioned me to develop real-time interactive visuals for the Finastra installation at Sibos conference in Beijing – a large-scale real-time 2D fluid simulation of millions of particles, responding to visitors’ natural motions via webcam, letting them reveal text and imagery which gradually dissolve into particles swept away in the flow. This phase made use of my *glsl-optical-flow* tool to infer people’s natural motions, which affect the fluid motion and reveal text and imagery constructed from particles fixed in place, that gradually dissolve back into the flow – I led the visual and motion design and development with explorative prototypes, built comprehensive controls, and created custom animations to fade smoothly between various text and imagery, one receding and dissolving into the background, then the next emerging to replace it.

This work progressed further into my gl-mpm physics simulation tool for fluid-dynamics, a key component towards my upcoming interactive digital artwork and installation, Locus. My work on MPM furthers my art practice’s ongoing deep explorations of natural phenomena and dynamics of forms of matter; through R&D, insights, and creative applications, and assisted by generous input and guidance from prominent MPM academic Raymond Yun Fei PhD.

Finally, Olta and ***Arweave*** commissioned me to create an interactive artwork installation, for exhibition at Arweave Day 2025 conference in Berlin – with complete creative freedom, responding to their communal interaction and collaboration themes. This artwork connects people with each other across time through gestures, an emergent collaboration co-creating the artwork – integrating past and new elements into a novel creative interaction and discourse between audiences and artwork. The fluid flows with your motions, your hand is a print made of solid particles; occasionally trails of other handprints appear, shadows left by those before you – if your hand touches theirs before they dissolve, your handprint is traced into the artwork, another shadow for a future person to touch. Together, hands connect across the artwork, as you respond to each others’ gestures in a discourse.