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*gl-mpm, real-time multi-material physics ~ project @ epok.tech*

The Material Point Method, capable of simulating in one model multiple forms of matter – gas, liquid, elastoplastic, solid, rigid-body – and their interactions, stress, strain, damage, phase-changes, and more physical properties… Adapts the Moving Least Squares variation of Material Point Method, MLS-MPM, with the Affine Separable Fluid Implicit Particle integration method, ASFLIP, for WebGL 1.0 using my gl-gpgpu tool, supporting more browsers without WebGPU or compute-shaders; all running in real-time in many browsers. The final 3D implementation is to be used for my upcoming interactive digital artwork and installation, Locus. Assisted by generous input and guidance from prominent MPM academic Raymond Yun Fei PhD.

2024.07–now [0 1 2 3 4 5 6 7 8] ++

[toggle any arrows for details ~ double-tap media for full-screen ~ try any broken links on **archive.org]**

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https://epok.tech/wip-gl-mpm-demo

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gl-mpm, real-time multi-material physics ~ project @ epok.tech