First-class honours computer-science degree with a game-development focus – several high and low level coding languages; physics and graphics engine-development; coding for platforms from PSP to OSX and iOS; web, enterprise, and network applications; game-design, 3D animation, and maths. 9 month internship at Fluid-Rock developing web, apps, graphics, and interaction. Thesis project, Lumens, on real-time ray-tracing, emergent AI, procedural-generation, soft-body physics; via three.js
for WebGL
; achieving a Sun Life award. Attended SETU, then called WIT.
2008.09–2012.06 [0
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C
SDK; OSX and iOS development via Objective-C
; game and emergent Artificial Intelligence; physics and graphics engine-development via C++
; 3D animation, modelling, and motion-capture via 3ds Max; game design and development; maths, physics; enterprise applications development via Java
; inter-networking applications development via Cisco accreditation - with myriad practical projects.jQuery
for JavaScript
, developing various projects culminating in the Front-End of the edcoDigital student-and-teacher interactive book app - developing a flexible interface making use of HTML
and canvas
graphics and interaction; an inter-process communication solution for hosting the interface within app web-views across browsers, iOS, and Windows apps.three.js
for WebGL
; emergent AI for large numbers of entities; soft-body physics and collisions; and a genetic algorithm procedurally-generating playable game-environments - as described in the project presentation documents: